Bernhard Rieder (bernhardrieder)

bernhardrieder

Geek Repo

Location:Austria

Home Page:bernhardrieder.dev

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Bernhard Rieder's repositories

PCGML-Game-Mechanics

Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.

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CrazyCars

Sample multiplayer project to get a better understanding about client/server games in Unreal Engine 4. Created during the Udemy course "Unreal Multiplayer Mastery"

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Unity-Procedural-Level-Streaming

Implementation of procedural level streaming in Unity 5.5.

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Particle-based-Physics-Engine

Is about a particle-based physics engine which is created with the help of Ian Millingtons Book "Game Physics Engine Development". Purpose was to learn the principles of a particle-based physics engine.

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bernhardrieder.github.io

Successful attempt to create/fork my own website!

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Platoon-AI-Simulation

A platoon AI steering behavior simulation in Unreal Engine 4.14.

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Collision-Detector

Is about performance issues in dynamic and interactive collision detection. It shows how different collision detection approaches affects the performance - starting with the less reliable and fastest method up to the the almost best and slowest method for interactive collision detection.

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Connect-4-AI

The game connect 4 with an AI opponent which uses the algorithms MinMax or NegaMax with Alpha Beta Pruning to choose the next possible turn.

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Gaze-Tracker

A gaze tracker application which works with regular webcams. Developed in C++ 11 with OpenCV and Qt. (CURRENTLY GERMAN DOCUMENTATION ONLY)

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Mastermind

Console application of the board game "mastermind" in C++14.

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Nvidia-Cascades-Replica

A replica of Nvidia's "Cascades" demo and codebase for shader programming in DirectX 11.

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A-Star-Pathfinder

A* pathfinder algorithm simulation in Unreal Engine 4.14.

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ai-codereviewer

AI Code Reviewer: Enhance your GitHub workflow with AI-powered code review! Get intelligent feedback and suggestions on pull requests using OpenAI's GPT-4 API, improving code quality and saving developers time.

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Ant-Colony-Optimization-Simulation

An ant colony optimization (ACO) simulation in Unreal Engine 4.15.

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Battle-Tanks

Battle Tanks is a learning project for Unreal Engine 4 from the Udemy course "The Unreal Engine Developer Course".

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Convex-Hull-Jarvis-March

Visualization of how the jarvis march algorithm establishes a convex hull.

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Evolutionary-and-Genetic-Algorithms

Shows the calculations of evolutionary and genetic algorithms in action.

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Hourglass-Simulation

A hourglass simulation in SFML.

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Open-Data-World-Generation

Bachelor thesis about generating a world based on open government data (GERMAN ONLY).

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PuzzlePlatforms

This is a sample project for learning the basics of a server and client game in Unreal Engine 4.18.

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Quarto-with-MCTS-AI

The game Quarto! with an AI opponent which uses MCTS (Monte Carlo Tree Search), created with Unreal Engine 4.22.

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Simple-Sims-Simulation

A simple Sims-alike simulation created in Unreal Engine 4.14.

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Testing-Grounds

Testing Grounds is a First Person Shooter learning project for Unreal Engine 4 from the Udemy course "The Unreal Engine Developer Course".

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Tetris

Classic Tetris Game implemented with HTML5 Canvas and JavaScript. Purpose of this project was to learn game programming for mobile devices.

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UE4-Procedural-Level-Streaming

Implementation of procedural level streaming in Unreal Engine 4.14.

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UnrealEnginePython

Embed Python in Unreal Engine 4

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