BenjaminNossin's repositories
GD_Tool-Gameplay
Personal project of a standalone Gameplay Design tool for Action-RPG/MOBA kind of games, inspired by my struggles or tools I used during my own time in the industry and with others. Unreal Engine 5 (GAS) in mind as the target but supposed to also work for any engine that can manipulate JSON/XML/CSV files.
forge
An unofficial rules engine for the world's greatest card game.
JourneeIA
Explorer les Behavior Tree dans Unreal pour un jeu TPS, et l'EQS si on a le temps
SteezyBeatUp_CodeSamples
Code Samples of my last project. More on my portfolio ! https://bnossin.wixsite.com/portfolio/steezy-beat-up
Lamouch
the most groundbreaking AR game ever made
Unity-Design-Pattern
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现