Make separate force and damping coefficients for FS and SRB
benelot opened this issue · comments
Benjamin Ellenberger commented
Benjamin Ellenberger commented
Done long ago.
(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
benelot opened this issue · comments
Done long ago.