benelot / minemonics

(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.

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Scale down world so that things have the right size

benelot opened this issue · comments

This has to be resolved together with:#191, #160

The main problem with scaling is that the creatures get unstable when I set their element size to 0.05-10.