bedwardly-down / dragonruby-cext-libsocket

A simple and lean library for getting your DragonRuby game connected over the internet

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Implement Actual Error Handling on C Side

bedwardly-down opened this issue · comments

commented

Right now, if an error occurs while connected, it just crashes. That behavior needs to be handled somehow.

commented

For TCP, this is barely even needed. If things are passed wrong, DR should capture most of them well enough.