Junghoon Choi's repositories
Compute-Shaders
Compute shader practice in Unity
BoatAttack
Demo Project using the Universal RP from Unity3D
BoidComputeShader
Boid implementation using Compute Shader
Liminal-Space
A short animation made with Unity
toyfactory
DTx prototype for diagnosing ADHD
com.unity.toonshader
Unity Toon Shader ( in progress )
ComputeMarchingCubes
[Unity] GPU-optimized marching cubes isosurface reconstruction
cpp
c++ playground
DOTS-training-samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
gptmusic
Music App using ChatGPT API
Graphics
Unity Graphics - Including Scriptable Render Pipeline
infer
A static analyzer for Java, C, C++, and Objective-C
mazerunner
Maze Game in Android
MegaMocapVR
A SteamVR powered mocap solution for Unreal Engine
Mesh
Procedural mesh samples with different topology
pyre-check
Performant type-checking for python.
raytracing
practice with ray tracing in one weekend
Smrvfx
Skinned mesh sampling with VFX Graph
Textures
Samples of how textures can be used with shaders in Unity
Unity3D-CG-programming
Various shaders.
UnityCsReference
Unity C# reference source code.
Volumetric-Light
Custom renderer feature test in URP
wordle
Wordle Game in Android
Workshop
Graphics Workshop Demos