bargoss's starred repositories
GameServer
League Sandbox's Game Server
RW-Decompile
Decompilation of Rimworld Alphas using ILSpy
ClothSimulation
Basic cloth simulation using Verlet integration
unity-deterministic-physics
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
AspNetCore-Developer-Roadmap
Roadmap to becoming an ASP.NET Core developer in 2024
build-your-own-x
Master programming by recreating your favorite technologies from scratch.
GameNetworkingResources
A Curated List of Multiplayer Game Network Programming Resources
UnityGenericIKSystem
An easy to understand, open source implementation of Inverse Kinematics for Unity 3D
Unity_clean_IK
An easy to use IK solver implementation for character controllers.
BitSerializer
A bitstream that offers (de)serialization in binary format
cubiquity-for-unreal-engine
Cubiquity For Unreal Engine 4
OCR-only-highlighted
Turn images of highlighted text into plain text.
rpg_public_dronet
Code for the paper Dronet: Learning to Fly by Driving
EchoEngine
A data driven and optimized C++ game engine
PathFinder
A small, simple and generic C++ path finding library.
surface_nets
Pet project to learn compute shaders.
isosurface
A project testing and comparing various algorithms for creating isosurfaces.
unity-marching-cubes-gpu
GPU ComputeShader implementation of Marching Cubes algorithm
ForgeNetworkingRemastered
See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy
libfixmatrix
C library for fixed point matrix, quaternion and vector calculations
Unity.Mathematics.FixedPoint
Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.
DualContouringCSharp
A Dual Contouring Example using C# and Unity3D
Marching-Cubes-On-The-GPU
A implementation of the marching cubes algorithm on the GPU in Unity.
Real-Time-Voice-Cloning
Clone a voice in 5 seconds to generate arbitrary speech in real-time