Bartek Banachewicz (bananu7)

bananu7

Geek Repo

Location:Gdynia, Poland

Home Page:banachewicz.pl

Twitter:@bananu7

Github PK Tool:Github PK Tool


Organizations
GLDRorg
LoungeCPP
lundiorg

Bartek Banachewicz's repositories

Engine

Small, lightweight yet fully-functional OpenGL engine. I'm tired of reinventing the 3D wheel. Here's one.

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Harvest-ts

Yet another platform for Harvest, now for web.

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QuadTree

Exercise implementation of Surface Partitioning Quad Tree, and raycasts about it.

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Quantization

GUT assignment for "Visualization of Information" subject.

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H99-solutions

My solutions to Haskell H-99 problem set

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Hs86

x86 assembly parser and emulator written in Haskell. No, that's not useful by any stretch of imagination.

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sol

A C++ Lua wrapper

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bindings-GLFW

Low-level Haskell bindings to GLFW

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Biznes

Nothing to see here. Go away. (Just an university assignment)

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Camps

Occupation-finding system in Django. Nothing fancy, move along.

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Furropen

Jammin'!

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git-fat

Simple way to handle fat files without committing them to git, supports synchronization using rsync

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GLFW-b

Haskell bindings to GLFW

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GLFW-b-demo

GLFW-b demo

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GWEN

GWEN - GUI Without Extravagant Nonsense

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Harvest

A clone of the Harvest: Massive Encounter

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Harvest-lua

Harvest clone, reengineered in Lua.

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Inline

#1 Lounge Compo entry

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js-priority-queue

A cleaned up raw version of @adamhooper js-priority-queue, to be used in web worker environment.

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Myo

Everything Myo-related I create should reside here

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oglplus

OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the OpenGL® (version 3 and higher) and also OpenAL® (version 1.1) and EGL (version 1.4) C-language APIs. It provides wrappers which automate resource and object management and make the use of these libraries in C++ safer and more convenient.

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Platformonster

I've realized I've never made a platformer game. Time to fix that.

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roggel

A video game!

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SpiritLevel

Yet another uni assignment. This one is funny though, it uses THREE.js, Audio API and Accelerometer API.

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Tesselation

Simple and very basic made as an attempt to learn OpenGL 4.x tesselation features.

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ToGL

Direct3D to OpenGL abstraction layer

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