baldurk / renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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groupshared memory compute shader debugging for 1.30 renderdoc

zxt1995 opened this issue · comments

I urgently want to use your groupshared memory compute shader debugging feature in the new version of RenderDoc 1.30, as it can greatly simplify the annoying process of debugging compute shaders. Can you provide help?

  • RenderDoc version: 1.30
  • Operating System: Win10(UE5 and renderdoc)
  • Graphics API: 3080

Hi there, your issue has been closed due to not correctly following the issue template. Please read the documentation about filing issues and open a new issue which does follow the issue template. Do not reply to this issue with more information or with a correctly formatted issue, as that will only lead to confusion.

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