away3d / away3d-core-openfl

Away3D engine for OpenFL

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Lights cast shadows crashes

posxposy opened this issue · comments

When I set:
directionalLight.castsShadows = true;
the game is crushed on cpp target without errors.
And got a blank screen on the flash target.

Can you post more of the code demonstrating the crash and which platform. Several of the examples use shadow mapping. iOS doesn't currently work with shadow mapping.

Here is:
directionalLight = new DirectionalLight();
directionalLight.castsShadows = false;
directionalLight.direction = new Vector3D(1, -1, 0.5);
directionalLight.color = 0xFFFFFF;
directionalLight.diffuse = .8;
directionalLight.ambient = .5;
directionalLight.ambientColor = 0xFFD8B5;
view.scene.addChild(directionalLight);

And when I set castsShadows parameter to true it is going crash.
I test it on windows target and flash target. On the flash I got blank white screen. On windows - crash