LinearExtrude subdivision should not divide offset
damrem opened this issue · comments
Damien Remars commented
When instanciating a LinearExtrude
, offset is divided by subdivision.
var mesh = new LinearExtrude(material, vectors, LinearExtrude.Y_AXIS, 250, 3);
The mesh height will be 250/3 instead of 250. Polygon count seems OK tough, then I guess they overlap.