z-sort issue with alphaBlending set to false
peteshand opened this issue · comments
Hey
I'm seeing z-sorting issues in HTML5 with a prototype I'm putting together.
You can see what I'm talking about be checking out: http://peteshand.net/away-gl/z-sorting-issue/
I would expect to see issues along these lines if I was using material.alphaBlending = true, how the material alphaBlending set to false and is non transparent, any ideas what would be causing this? I guess it's possible it's an issue in the underlying OpenFL display3D classes
I didn't get any closer to solving this issue, but I would guess there is an underlying away3d or OpenFL/WebGL property being incorrectly set. its most likely an something in openfl.display3d.Context3D as it works when targeting AIR/Flash