away3d / away3d-core-openfl

Away3D engine for OpenFL

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Away3D Textfield3D missing?

StephenKDS opened this issue · comments

Seems this isn't available in the OpenFL port - is there any other way to create dynamic text fields/labels in this port?

its not present in https://github.com/away3d/away3d-core-fp11
but its present in https://github.com/away3d/away3d-core-fp10

Why would it not be part of the original away3d build for FP11?

The reason it's not part of the current FP11 build is due to the fact that the FP11 codebase makes use of Stage3D (and hence the GPU) to perform the rendering and the technology is significantly different and a lot lower-level than the FP10 code. As such, implementation of a TextField is extremely difficult requiring triangulation of font data which wasn't needed in FP10.

Text is something that may come along at some point but there is no timeframe as yet.

Okay no worries - I'll have to work around this issue.

Much appreciated.