TextExtrusion.as
DarceyLloyd opened this issue · comments
- Depth extrusion with light appear to be on wrong side of certain letters in different fonts (could be a font issue or wu getting data correct?)
- Extrustion material doesn't change
- Extrusion param back material doesn't do anything
- Depth is not an essential param (not really a bug)
Here is code correction for allowing material to be supplied and depth to be a required param, replace constructor:
public function TextExtrusion(mesh:Mesh,material:Material,depth:Number, init:Object=null)
{
super(init);
_mesh = mesh;
_face = face;
_subdivisionsZ = ini.getNumber("subdivisionsZ", 1, {min:1, max:100});
_subdivisionsXY = ini.getNumber("subdivisionsXY", 1, {min:1, max:100});
//_depth = ini.getNumber("depth", 100); // Original code
_depth = depth;
//_material = mesh.material as Material; // Original code (locks material to mesh material
_material = material;
for each(var face:Face in mesh.faces)
generateFaceExtrusion(face);
}
Usage:
// Give 3D text some depth via TextExtrusion class
var extrusionMaterial:WireColorMaterial = new WireColorMaterial(0x666666);
var textExtrusion:TextExtrusion = new TextExtrusion(txt,extrusionMaterial,150);
textExtrusion.bothsides = true;
//textExtrusion.material = new WireColorMaterial(0x666666); // Dont work in 3.6 Dated: 27-07-2011
//textExtrusion.back = new WireColorMaterial(0x666666); // Dont work in 3.6 Dated: 27-07-2011
textExtrusion.z = txt.z;
scene.addChild(textExtrusion);