Problems with .obj import
tadaskrisciunas opened this issue · comments
Tadas Krisciunas commented
I have tried all the methods I have found to load an .obj file, and I've tried to load various different .obj files, one of which was working in an example on the net (http://www.charglerode.com/blog/?p=164). However, none of them seem to be working for me. When the parser gets to the .mtl it seems that it freezes. The message "Loading material file... X of 0 bytes loaded" stays frozen on the screen. For example: http://tadas.asmeninis.com/teravil/flash/example/. A snippet of the code of the example:
try { var loader3D:Loader3D = Obj.load( "models/be_sienos.obj", { bothsides:true } ); loader3D.addOnSuccess( onModelLoadSuccess ); view.scene.addChild( loader3D ); } catch( err:Error ) { errorHandle( err ); } ... protected function onModelLoadSuccess( event:Loader3DEvent ):void { mesh = event.loader.handle; view.scene.addChild( mesh ); }
What's wrong?
EDIT: Sorry for closing and reopening the issue. I am new to GitHub.