Animator cloning will not copy frames/length
RobAndersson opened this issue · comments
RobAndersson commented
When cloning an animation it will have length 0, because the clone method won't copy the number of frames in the animation.
A simple "anim._totalFrames = _totalFrames;" in the clone() function would do it, unless I'm missing something. It seems very obvious, so I'm wondering if this is by design?