away3d / away3d-core-fp10

Away3D engine for Flash Player 10

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Animator cloning will not copy frames/length

RobAndersson opened this issue · comments

When cloning an animation it will have length 0, because the clone method won't copy the number of frames in the animation.

A simple "anim._totalFrames = _totalFrames;" in the clone() function would do it, unless I'm missing something. It seems very obvious, so I'm wondering if this is by design?