Usage documentation?
timautin opened this issue · comments
Hello,
Thanks for your code, which looks promising. I've added it to my project, and I'm able to triangulate a point cloud.
But I'd like some help on how to use the result. I need to extract the triangles from the tetrahedrons, to feed OpenGL and display a mesh.
Also, what is the infinite point?
Do you have some samples/doc?
Thanks again