artydev / zbar-wasm

A WebAssembly build of the ZBar Bar Code Reader

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

A WebAssembly build of the ZBar Bar Code Reader

Install size Open issues Vulnerabilities Total downloads License

This project was forked from ZBar.wasm, a WebAssembly build of the ZBar Bar Code Reader written in C/C++.

Features

  • Provided as minified ES module, CommonJS module and plain script
  • Runs in modern browsers, in Node.js and also in workers
  • Supports Code-39, Code-93, Code-128, Codabar, Databar/Expanded, EAN/GTIN-5/8/13, ISBN-10/13, ISBN-13+2, ISBN-13+5, ITF (Interleaved 2 of 5), QR Code, UPC-A/E.
  • Detects multiple barcodes per frame, also with different types
  • Barcodes may be oriented horizontally or vertically
  • Scans ImageData and RGB/grayscale ArrayBuffer objects
  • Outperforms pure JavaScript barcode scanners

Examples based on zbar-wasm

Getting started

Using zbar-wasm as <script type="module">

An example that scans a static image file:

<!DOCTYPE html>
<html>
<body>
  <img id="img" crossorigin="anonymous" src="https://raw.githubusercontent.com/undecaf/zbar-wasm/master/test/img/qr_code.png">
  <pre id="result"></pre>

  <script type="module">
    import * as zbarWasm from 'https://cdn.jsdelivr.net/npm/@undecaf/zbar-wasm/dist/main.js'

    (async () => {
      const
        img = document.getElementById('img'),
        result = document.getElementById('result'),
        canvas = document.createElement('canvas'),
        context = canvas.getContext('2d');

      await img.decode()
      canvas.width = img.naturalWidth
      canvas.height = img.naturalHeight
      context.drawImage(img, 0, 0)

      const
        imageData = context.getImageData(0, 0, canvas.width, canvas.height),
        symbols = await zbarWasm.scanImageData(imageData);
      
      symbols.forEach(s => s.rawData = s.decode())
      result.innerText = JSON.stringify(symbols, null, 2)
    })()
  </script>
</body>
</html>

Using zbar-wasm as plain <script>

Almost identical to the snippet above, just replace the lines

<script type="module">
    import * as zbarWasm from 'https://cdn.jsdelivr.net/npm/@undecaf/zbar-wasm/dist/main.js'
    ⁝

with

<script src="https://cdn.jsdelivr.net/npm/@undecaf/zbar-wasm/dist/index.js"></script>
  <script>

Including zbar-wasm as ESM or as CommonJS module

Installing:

$ npm install @undecaf/zbar-wasm
    or
$ yarn add @undecaf/zbar-wasm

Using:

import ... from '@undecaf/zbar-wasm' pulls the ES module from the package, require('@undecaf/zbar-wasm') pulls the CommonJS module.

Please refer to the API documentation for what can be imported/required.

A simple Node.js example that scans a static image file:

const { createCanvas, loadImage } = require('canvas');
const { scanImageData } = require('@undecaf/zbar-wasm');

(async (url) => {
  const
    img = await loadImage(url),
    canvas = createCanvas(img.width, img.height),
    ctx = canvas.getContext('2d');

  ctx.drawImage(img, 0, 0);

  const
    imageData = ctx.getImageData(0, 0, img.width, img.height),
    symbols = await scanImageData(imageData);

  console.log(symbols[0].typeName, symbols[0].decode());
}) ('https://raw.githubusercontent.com/undecaf/zbar-wasm/master/test/img/qr_code.png');

Bundling/deploying zbar-wasm

zbar-wasm loads the WebAssembly file zbar.wasm at runtime. zbar.wasm must be located in the same directory as the zbar-wasm <script> or module, be it on a file system or at a remote endpoint.

This must be observed when bundling zbar-wasm or deploying it to a server:

  • @undecaf/zbar-wasm/dist/zbar.wasm must be copied as-is (e.g. using copy-webpack-plugin, rollup-plugin-copy, esbuild-plugin-copy or similar).
  • zbar.wasm must be copied to the directory where the zbar-wasm module/the bundle containing that module is located.
  • It should be served as application/wasm so that it can be compiled in parallel with being received by the browser.

Licensing considerations

Please note that zbar-wasm is licensed under the LGPL because it is derived from an LGPL-licensed work. Therefore, bundling zbar-wasm imposes the LGPL on the bundles, too.

If you need a more liberal license for your work then the BarcodeDetector polyfill package might be an option. It does not bundle zbar-wasm but loads it at runtime (as a library), and it is under the MIT license. As an additional benefit it provides a simpler and more flexible API than zbar-wasm.

API documentation

Owing to the predecessor of this project, samsam2310/zbar.wasm, a wiki and an extensive API Reference are already available. Many thanks to the author!

Please note that a few classes have been renamed compared to the documentation in order to avoid conflicts with built-in JavaScript class names:

  • SymbolZBarSymbol
  • ImageZBarImage
  • ImageScannerZBarScanner

Building zbar-wasm from source

Prerequisites:

To build:

$ git clone https://github.com/undecaf/zbar-wasm
$ cd zbar-wasm
$ make

The make command runs emscripten in a container, compiling the C/C++ sources of the ZBar Bar Code Reader to WebAssembly. It also compiles and bundles the TypeScript glue code and runs the tests in Node.js on the host machine.

If you prefer Podman as container engine then the provided Makefile need to be edited before running make: replace the line

EM_ENGINE = $(EM_DOCKER)

with

EM_ENGINE = $(EM_PODMAN)

Credits to ...

License

Software: LGPL-2.1

Documentation: CC-BY-SA 4.0

About

A WebAssembly build of the ZBar Bar Code Reader

License:GNU Lesser General Public License v2.1


Languages

Language:TypeScript 77.9%Language:Makefile 7.7%Language:C 7.6%Language:JavaScript 6.3%Language:HTML 0.6%