Feedbacks and Contributions are Appreciated
arpittyagi102 opened this issue · comments
Ahoy, Arpit!
Great job on the mechanics and design.👏👏 A few things off the top of my head:
- If we look at the difficulty levels in terms of probability, the chance of hitting the bomb on the first attempt is 11% on easy, 6% on normal, and 4% on hard. We can try to make it (or feel) harder by increasing the number of bombs (or rewards) in larger fields.
- We can improve the random selection algorithm a bit by picking R + B random numbers (positions) in one step. Where R is the reward number and B is the number of bombs. While players probably won't notice any difference from this tweak, it could be a good programming exercise.
- From a UX perspective, it might be a good idea to give the user a way to get back to the main menu without having to quit the current game to see the dialog. This could be a "Menu" button next to the "Restart" button on the top panel.
Cheers!
Thank you so much for reviewing my project, i will definetly consider these improvemnts in the game