SC (arbeiter)

arbeiter

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Company:Selfey

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SC's starred repositories

bvh

A modern C++ BVH construction and traversal library

Language:C++License:MITStargazers:859Issues:0Issues:0

Lists

Bookmarks in graphics, algorithms, low level programming, math, languages

Stargazers:211Issues:0Issues:0
Language:C++License:NOASSERTIONStargazers:486Issues:0Issues:0

programmers-introduction-to-mathematics

Code for A Programmer's Introduction to Mathematics

Language:JavaScriptLicense:MITStargazers:3349Issues:0Issues:0

bevy

A refreshingly simple data-driven game engine built in Rust

Language:RustLicense:Apache-2.0Stargazers:33408Issues:0Issues:0

PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

Language:C++License:MITStargazers:1334Issues:0Issues:0

limonEngine

3D FPS game engine with full dynamic lighting and shadows

Language:C++License:LGPL-3.0Stargazers:574Issues:0Issues:0

micropolis

Automatically exported from code.google.com/p/micropolis

Language:HTMLStargazers:871Issues:0Issues:0

magictools

:video_game: :pencil: A list of Game Development resources to make magic happen.

License:MITStargazers:13120Issues:0Issues:0

highway

Performance-portable, length-agnostic SIMD with runtime dispatch

Language:C++License:Apache-2.0Stargazers:3938Issues:0Issues:0

ChameleonRT

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

Language:C++License:MITStargazers:586Issues:0Issues:0

mongoose

Minimalistic Vulkan engine for fast propotyping.

Language:HTMLLicense:GPL-3.0Stargazers:41Issues:0Issues:0

glslViewer

Console-based GLSL Sandbox for 2D/3D shaders

Language:C++License:BSD-3-ClauseStargazers:4529Issues:0Issues:0
Language:C++License:MITStargazers:126Issues:0Issues:0

Mango

Mango Framework

Language:C++License:Apache-2.0Stargazers:8Issues:0Issues:0

t-pose

Two-View Pose Estimation and Direct-Mesh Scene Reconstruction from Image Triangulation

Language:C++Stargazers:42Issues:0Issues:0

ccia_code_samples

Code samples for C++ Concurrency in Action

Language:C++Stargazers:664Issues:0Issues:0
Language:C++License:NOASSERTIONStargazers:51Issues:0Issues:0

DearWidgets

DearWidgets

Language:C++License:CC0-1.0Stargazers:199Issues:0Issues:0

imaditor

Image Editor with a UI creatief with ImGui

Language:CStargazers:35Issues:0Issues:0

OpenGL-Examples

A collection of simple single file OpenGL examples

Language:C++License:ZlibStargazers:702Issues:0Issues:0
Language:JavaScriptStargazers:1141Issues:0Issues:0

Vulkan-Docs

The Vulkan API Specification and related tools

Language:JavaScriptLicense:NOASSERTIONStargazers:2699Issues:0Issues:0

Sponza

Sponza OBJ Model

Stargazers:116Issues:0Issues:0

website-archive

Archive of the Coding Train website (first version)

Language:JavaScriptLicense:MITStargazers:5715Issues:0Issues:0

opfor-engine

A toy game engine for learning purposes. ECS, C++17, OpenGL, reflection

Language:CStargazers:4Issues:0Issues:0

glTF_viewer

glTF animation viewer

Language:CLicense:MITStargazers:9Issues:0Issues:0

Topaz

C++20 Game Engine

Language:C++License:MITStargazers:35Issues:0Issues:0

json

JSON for Modern C++

Language:C++License:MITStargazers:41125Issues:0Issues:0

RayTracingInVulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

Language:C++License:BSD-3-ClauseStargazers:1185Issues:0Issues:0