SC's starred repositories
learnd3d11
Learn how to D3D11
Beyond-Game-Engine
Beyond is a game engine under development
bulletOpenGL
learning game physics with bullet physics and opengl
long_stable_diffusion
Long-form text-to-images generation, using a pipeline of deep generative models (GPT-3 and Stable Diffusion)
HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
competitive-programming
Library code for programming contests
LuminanceHDR
A complete workflow for HDR imaging
UntoldEngine
An easy to use, Open-Source, 3D game engine for iOS/macOS game development.
emscripten
Emscripten: An LLVM-to-WebAssembly Compiler
DifferentiableRaytracing
Fleshes out ideas for scientific computer graphics using interpolators commonly used in numerical analysis
box2d_car_demo
Basic Box2D top-down car example
vim-signify
:heavy_plus_sign: Show a diff using Vim its sign column.
cute_framework
The *cutest* framework out there for creating 2D games in C++!
cute_headers
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
Rythe-Engine
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
NoopBootstrap
Starting point to get a new opengl project up and running
RcloneBrowser
Simple cross platform GUI for rclone
Partikel_accelleration_on_GPU
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.