GL_ATI_meminfo state: 4 integers instead of 1
stgatilov opened this issue · comments
stgatilov commented
While trying to glretrace my game on AMD RX 550 with VS2022 x64 Debug, I get stack corruption around texture_free_memory_ati
variable:
// GL_TEXTURE_FREE_MEMORY_ATI
{
flushErrors();
GLint texture_free_memory_ati = 0;
glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, &texture_free_memory_ati);
if (glGetError() != GL_NO_ERROR) {
flushErrors();
} else {
writer.beginMember("GL_TEXTURE_FREE_MEMORY_ATI");
writer.writeInt(texture_free_memory_ati);
writer.endMember();
}
}
Looking at the specs for GL_ATI_meminfo extension, glGetIntegerv returns 4 integers instead of 1 for all three states.
José Fonseca commented
Good catch. Thanks