Introduction to Computer Graphics and the Vulkan API Third Edition by Kenwright
Source code of Chapter 6 example
This is for those who own the book and are learning it. Instead of typing all the pages of chapters 6 examples, one can copy paste this.
There are personal modifications and not 100% as in the book, a quick list :
-
Built 100% with C and NOT C++. To my knowledge this is the second Vulkan example in C after the GLFW vulkan example.
-
Removed the Windows API for window. Instead I use GLFW
-
-
We use Volk as Vulkan loader
-
Use third party library for logging : dlg
_
/!\ Currently a work in progress under Apple Macbook Air, macOS Catalina 10.15.6 with "Intel(R) Iris(TM) Graphics 6000" /!\