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Crash when looking at certain recipes

KelpyGee opened this issue · comments

Game Version

v1.19.0-rc.5

Platform

Windows

Modded

Vanilla

SP/MP

Singleplayer

Description

When I open the recipe for the mining bag the game crashes for me, not sure why its happening but its pretty consistent. I was having the same issue when I started the world (while in character creation screen) but with different item. I've got running pit kilns next to me but I don't think that's it. Could very well be my PC overworking.

How to reproduce

  1. In game, press "H"
  2. Search "mining bag"
  3. Click the blue bag to see recipe or crash

Screenshots

No response

Logs

LogRunning on 64 bit Windows 10.0.19045.0 with 32583 MB RAM
Game Version: v1.19.0-rc.5 (Unstable)
1/6/2024 8:58:06 PM: Critical error occurred
Loaded Mods: game@1.19.0-rc.5, creative@1.19.0-rc.5, survival@1.19.0-rc.5
System.DivideByZeroException: Attempted to divide by zero.
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 315
at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 472
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 716
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 384
at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 493
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 802
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1006
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 1

{ TimeGenerated = 1/2/2024 9:05:35 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.0.0, time stamp: 0x65310000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x4818
Faulting application start time: 0x01da3df0a808a931
Faulting application path: C:\Users\shane\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\shane\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 98091e28-d834-4596-bf09-3d38e43cf8f2
Faulting package full name:
Faulting package-relative application ID: }

commented

Fixed in rc.6