Crash when looking at certain recipes
KelpyGee opened this issue · comments
Game Version
v1.19.0-rc.5
Platform
Windows
Modded
Vanilla
SP/MP
Singleplayer
Description
When I open the recipe for the mining bag the game crashes for me, not sure why its happening but its pretty consistent. I was having the same issue when I started the world (while in character creation screen) but with different item. I've got running pit kilns next to me but I don't think that's it. Could very well be my PC overworking.
How to reproduce
- In game, press "H"
- Search "mining bag"
- Click the blue bag to see recipe or crash
Screenshots
No response
Logs
Log
Running on 64 bit Windows 10.0.19045.0 with 32583 MB RAM
Game Version: v1.19.0-rc.5 (Unstable)
1/6/2024 8:58:06 PM: Critical error occurred
Loaded Mods: game@1.19.0-rc.5, creative@1.19.0-rc.5, survival@1.19.0-rc.5
System.DivideByZeroException: Attempted to divide by zero.
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 315
at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 472
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 716
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 384
at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 493
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 802
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1006
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 1
{ TimeGenerated = 1/2/2024 9:05:35 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.0.0, time stamp: 0x65310000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x4818
Faulting application start time: 0x01da3df0a808a931
Faulting application path: C:\Users\shane\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\shane\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 98091e28-d834-4596-bf09-3d38e43cf8f2
Faulting package full name:
Faulting package-relative application ID: }
Fixed in rc.6