andyzaharia / Skeleton

An easy way to create sliding CAGradientLayer animations! Works great for creating skeleton screens for loading content.

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Skeleton 💀

Platforms Pods version Carthage compatible

An easy way to create sliding CAGradientLayer animations! Works great for creating skeleton screens for loading content.





I plan on expanding this library with functionality that allows easily converting a regular UITableViewCell or UICollectionViewCell to it's skeleton screen equivalent, hence the name Skeleton. I just haven't figured out exactly how I want to do that yet! 😅


Overview

In essence, the entire library comes down to just one extension:

public extension CAGradientLayer {
  public func slide(to dir: Direction, group: ((CAAnimationGroup) -> CAAnimationGroup) = { $0 })
  public func stopSliding()
}

Everything else is there to help you out and provide convenience! You can check out the documentation for more.

Example

To run the example project, clone the repo, and run pod install from the Example directory first.

Installation

Skeleton is available through CocoaPods. To install it, simply add the following line to your Podfile:

pod "Skeleton"

Skeleton is also available through Carthage. Add this to your Cartfile:

github "gonzalonunez/Skeleton" ~> 0.1.2

Note: If you'd like to use the Swift 3 version instead of the Swift 4 version (there were no changes to the code), you can use version 0.1.1 or 0.1.0. See the change log for more.

Author

Gonzalo Nuñez, hello@gonzalonunez.me

License

Skeleton is available under the MIT license. See the LICENSE file for more info.

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An easy way to create sliding CAGradientLayer animations! Works great for creating skeleton screens for loading content.

License:MIT License


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