Sears's repositories
source-pbr
Source Engine Physically Based Rendering implementation
ShaderCompile
Standalone shadercompile, that doesn't depend on valve libraries and supports x64
source-shader-editor
Shader Editor for the Source Engine
absynthe
A set of enhancements for Valve's Source Engine.
Channel-packing
software to pack textures into image RGBA channels
City-17-Episode-One-Source-2013
The source code port for City 17: Episode One from Source 2007 to Source 2013. More info: https://kylegospodneti.ch/work/city17/
CompilePal
A tool to assist in the compiling of source engine maps
DoubleAction
A first-person multiplayer action game
DownFall
DownFall Modification for Half-Life 2
dxvk
Vulkan-based D3D11 and D3D10 implementation for Linux / Wine
Enhanced-Source
This is an unofficial updated branch of the Alien Swarm branch of the Source Engine. The project focuses on improving functionalities of the engine while keeping it developer friendly.
Half-Life-2-Revamped
Contains everything in the game/hl2r folder for quiver, used in this repo: https://github.com/Demez/Quiver
Half-Life-2-Revamped-Old
A revamp of Half-Life 2 and its episodes with improved lighting, higher quality models, higher res textures, and more detail in the environment (not like fakefactory). This mod is running on the Alien Swarm Branch. And anyone is allowed to help contribute to this.
halflife-updated
Half-Life SDK updated to compile under VS2017
lambdawars
Source code of Lambda Wars game, available on the Steam
sdk-2013-hammer
Hammer from 2007 leak code on 2013 base, development is happening on https://github.com/Gocnak/sdk-2013-hammer
source-asw-sdk
All games from 2007 branch and 2013 branch ported to ASW (and my hl2 revamped)
source-sdk-2013
The 2013 edition of the Source SDK
VMFMergeTool
VMF Merge Tool, for merging multiple VMFs (of a common ancestry) into one.
WordProcessor
WordProcessor