Simple Haskell bindings to the Geometry Engine Open Source C API heavily inspired by Django GEOS bindings
Documentation is available on Hackage:
Note that the bindings are very far from complete. There's just about enough of the API covered to compute intersections of polygons, which is the bare minimum of the API required to render my viz. I will add to the API as and when I need specific GEOS functionality. If there are specific portions that you would like implemented, please open a ticket or submit a pull request for it.
Released under MIT License
Copyright © 2016 Richard Cook