André Pires's repositories
GameEngine
C++ Game Engine created with Modern OpenGl, Glew and FreeGlut
Cubus---A-storytelling-creativity-sandbox
A storytelling sandbox with agents designed to stimulate children's creativity while they're their actors.
Intelligent-Agents-Boat-Crew
Smart agents keep a boat afloat. Made in Unreal
DistributedSystems
Project developed for IST, Sistemas Distribuídos course
Artificial-Intelligence-for-Games---Decision-Making
An agent that implements the GOAP algorithm for decision making, this agent avoids opponent areas, conquers territory, hunts for food (and collects ammunition) and rests. Written in C# (Unity)
Artificial-Intelligence-for-Games---Movement-Dynamics
A group of agents that implements both blended and priority based movement, resulting in a fluid group behavior that still allows for strict movement rules to be enforced. Written in C# (Unity)
Artificial-Intelligence-for-Games---Pathfinding
An agent that implements path finding, path smoothing and actuator techniques to move around in a map. Written in C# (Unity)
Three-Dimensional-Visualization-and-Animation
Project developed for IST, Animação e Visualização Tridimensional course. Done in C++, using the GLEW and freeGlut libraries.
SoftwareEngineering
Project developed for IST, Engenharia de Software course
ComputerGraphics
Project developed for IST, Computação Gráfica course
Logic-programming
Project developed for IST, Lógica da Programação course
Human-machine-interface
Project developed for IST, Interface Pessoa-Máquina course
ArtificialIntelligence
Project developed for IST, Inteligência Artificial course
OperatingSystems-2nd-Project
Project developed for IST, Sistemas Operativos course (file system BareFS based on FUSE)
OperatingSystems
Project developed for IST, Sistemas Operativos course (Thread concurrency in ticket booking system)
Brick-Breaker
Project being developed in Unity3D.
MessagingApp
Sms application for Android
gitignore
A collection of useful .gitignore templates