andr3wmac / Torque6

MIT Licensed 3D Engine

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Terrain: Support Grid with Virtual Texturing

andr3wmac opened this issue · comments

Currently the virtual texture system only works for a single terrain cell. The last layer of the megatexture will be used to draw the texture for the entire visible terrain. The higher resolution layers will have to be able to smoothly transition across cells, this may need a giant blend map to be generated from smaller ones.