alpha721 / playground_opengl

A simple playground using opengl 3d graphics pipeline

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Assignment II

Done as part of course IS F311 Computer Graphics BITS PILANI, HYDERABAD Campus

Group Members:

Neetu : 2015A7PS0079H Aishwarya Sai Chamanoor : 2015A7PS0165H Abhishek Savani : 2015A7PS0087H

#Objective:

Objective of this assignment is to understand 3D viewing pipeline and basics of object modeling.

Task I: Create a Children’s park with the help of openGL primitives. Use openGL transformations to put the props used at the right place. Everything should be solid colored and you are not allowed to use textures. Try to be creative.

Task II: Download Blender and create a prop using Blender. Save it as obj format and import it in openGL and then place it correctly in your scene.

Part II: Write functions to interact with your scene. For example write functions to pan, zoom, roll the camera.

Children Park

An implementation of children park using opengl in c.

Build the code:

  • g++ -g park.cpp -lGL -lGLU -lglut

Run the code:

-type in the command line:

./a.out

#Documentation

-Run on the command line:

firefox html_doc/index.html

About

A simple playground using opengl 3d graphics pipeline


Languages

Language:C 43.6%Language:CSS 29.6%Language:HTML 26.8%