'receptacleObjectIds' is empty after 'PickupObject' object action
Youmna-H opened this issue · comments
I have loaded a scene where there is a 'Pot' that is full of water and contains a 'Tomato'. When I query the Pot object I can see the 'Tomato' object id in the 'receptacleObjectIds' and I can also physically see that in the simulator. When I execute the action 'PickupObject' and give it the Pot id, it picks up the pot correctly but now when I query the 'receptacleObjectIds' in the Pot I find it empty, although I can still physically see the tomato in it in the scene. Any idea why this happens and how to fix?
Thanks!
I also encountered the same error, from my testing it happens when picking up a receptacle that contains an other object, and the receptacleObjectIds
is only updated when putting down the receptacle again.
I've noticed other similar inconsistencies, for example, you can put a Potato
in a Pan
and this Pan
in a StoveBurner
and the StoveBurner
will not be in the Potato
's receptacleObjectIds
, but when you slice the potato, StoveBurner
appears in the SlicedPotate
's receptacleObjectIds
.
There seems to be issues with the update of the metadata attribute.