Mug filled with coffee disappear when teleporting
SeungyounShin opened this issue · comments
![image](https://private-user-images.githubusercontent.com/20262536/250268899-f38c0f5a-caf5-4f7e-ab7f-ade0b119e24e.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjE4Nzc4MzQsIm5iZiI6MTcyMTg3NzUzNCwicGF0aCI6Ii8yMDI2MjUzNi8yNTAyNjg4OTktZjM4YzBmNWEtY2FmNS00ZjdlLWFiN2YtYWRlMGIxMTllMjRlLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MjUlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzI1VDAzMTg1NFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTA2M2ZjNGJhNWU4MjNhZGU0ZWUxZmIwZGViOGM5ZTNlNTU4MzhiNmUyNDA5NTlkZTYyMWE1OTMyYjZiOThiMDQmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.FQkWS5q-JLvtpUArnQJjWG9WPm13sZl6SGmb_07J-b4)
Teleporting with next node on the scene with
(rotation, horizon)
43 True
Name: isFilledWithLiquid, dtype: bool -45.0 0
43 True
Name: isFilledWithLiquid, dtype: bool 135.0 0
43 True
Name: isFilledWithLiquid, dtype: bool -45.0 0
43 True
Name: isFilledWithLiquid, dtype: bool 135.0 0
43 False
Name: isFilledWithLiquid, dtype: bool 0.0 0
values make coffee disappear.
\I have successfully modified the Unity code in Fill.cs to disable the spilling action. However, I am still uncertain about why the liquid spills when teleporting without tilting the held object.