alexstrout / foxWSFix-UT2k4

Improved widescreen support for Unreal Tournament 2004.

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Request: foxWSFix for UT2003

AtifArshad1995 opened this issue · comments

First of all, I would like to say that I really love this mod. A must use for UT2004 imho. Great work!!

Now this request might seem a bit redundant at first given UT2003 is considered to be the forgotten child of the franchise, but as someone who still likes the game due to its unique gameplay compared to UT2004, it would be nice to see this being made for that game as well.

I second this.

I unfortunately don't own UT2003, though I agree it'd be a nice fix for completeness' sake. To be honest, I likely won't author this, though I'd be happy to support anyone who wanted to take it on.

The main FOV fixes - the stuff in PlayerInput - could likely be directly ported as-is. As far as I know, 2003 and 2004 are fairly similar-gen Unreal 2 script-wise. If not, the UT99 approach (hooking UTConsole instead of PlayerInput) might work.

HUDs are a different story, though, and the fixes would need to be rebuilt using 2003's HUDs as a base. However, someone could likely take the same steps taken here - see the headers in the various "Include" folders.

Well despite having near zero coding skills (only being slightly above "Hello World" tier), I managed to somehow edit the UT2004 version to make it partially work for UT2003. By partially, I mean the FOV and weapons are now widescreen compatible but the HUD isn't. At the time, I have removed all the HUD code, which I want to try to tackle at some point but it seems like a pretty big undertaking for me.

This "could" have bugs/issues, but so far, I haven't gotten any.
foxWSFix2k3-v1.0.0 WIP.zip

@romulus2k4 if you have UT2003, test and see if this works for you.

Nice!

Well despite having near zero coding skills (only being slightly above "Hello World" tier), I managed to somehow edit the UT2004 version to make it partially work for UT2003. By partially, I mean the FOV and weapons are now widescreen compatible but the HUD isn't. At the time, I have removed all the HUD code, which I want to try to tackle at some point but it seems like a pretty big undertaking for me.

This "could" have bugs/issues, but so far, I haven't gotten any. foxWSFix2k3-v1.0.0 WIP.zip

@romulus2k4 if you have UT2003, test and see if this works for you.

Greetings! I'm not romulus, but your UT2K3 port of the mod works great for me. I'm curious as to if you could either do the same thing for Unreal 2: The Awakening, or point me in the right direction on how to do it myself. I have even less coding experience than you do, but this is something I'm willing to try just so all the Unreal games have proper widescreen support.