BR ball launcher clipping issue
Riccardoman opened this issue · comments
Not sure if the weapons xyz position is also covered by your mod but I'm experiencing an issue with the weapon clipping through the screen at 16:9 aspect ratio.
The other weapons look as they should except the ball launcher and the ut2003 second assault rifle (using a mutator that restores ut2k3 weapons) that you pick up from dead enemies
There is also the ut3 weapons mutator that has the same issue (if I recall the minigun and another weapon)
My fov is 95
Try setting bCorrectWeaponFOV= to False since when this function is active it will modify the position of the weapons to give a 16:9 feel but more often then not it will break the model. Let me know if setting it to False fixed your issue.
That works but the weapon models are too near. Even when I played on 4:3 monitors I remember it being ridiculously big and too far from the handle. Are there some ways to customize the XYZ position for each weapon?
I wouldn't say that it breaks the models often, it is rare really... all vanilla and ut2003 work very well (except the sniper scope when firing, the ball launcher and the second assault rifle), also the U2 weapon models and pretty much every other weapon mutator I tried so far
I would only change the weapon position for the 3 glitched weapons to be near the edge of the screen
Should I change the animation or the mesh in the Unreal Ed or is it done entirely via scripting?
Offsets are handeld in the scripts sadly. Fovfix tries to adjust the positions to make it fit better on 16:9 etc but it doesn't look good on all weapons. U could decompile the xweapons package and change the offsets for the weapons in question, however! if u manage to recompile it then u will not be able to join any multiplayer servers since your recompiled package will fail the security check since it doesn't match with what the server has. So on the one hand your stuck with it but if u really feel like it u can tweak it to your liking but does require a bit of work to get there. If u want to go that route i can assist u if need be :D
That's nice to hear thank you! As soon as I open the Unreal Ed I'll ask you some questions, there's some scripts I would like to change
I'm more of a LAN party guy, so it should be ok? No server check when having a LAN?
Feel free to add me on discord that would make chatting a bit easier ;)
(NL)NOOTLORD#1807
If u plan to do it on a LAN then everybody who wants to join your server will need that modified xweapons package.