Does default sample rate cause resampling and setting buffer size for minimum latency?
ilkercankaya opened this issue · comments
Hello, Firstly HUGE thanks for the library. Working with AudioUnit RemoteIO is a real pain!
I am wondering two things:
1 - I see that you set the sample rate here with the following code:
// TODO: check this works on iOS!
_inputFormat.mSampleRate = 44100.0;
_outputFormat.mSampleRate = 44100.0;
AFAIK newest iphones have a default sample rate of 48kHz, is there a resampling done to ensure 44100kHz gets resampled to 48kHz? Is this done by Apple automatically?
2 - Can I set the buffer size with AudioSessionSetProperty
? Normally with AudioUnits you can ask for a preferred buffer size with the following code:
float aBufferLength = 0.005; // In seconds
AudioSessionSetProperty(kAudioSessionProperty_PreferredHardwareIOBufferDuration,
sizeof(aBufferLength), &aBufferLength);
Does this also affect novocaine's internal buffer size?
1 is Mentioned here, so I am closing this issue :)
#134