Kozhakov's repositories
InteractiveSmoke
Counter-Strike 2 responsive smoke w/ Unity Compute Shader
MassiveShooting
Projectile GPU instancing system w/ Unity Job System
InteractiveGrass
Interactive procedural grass in Unity using screen space shadows
CompetitiveController
Character controller with manual collision resolve for Unity
CompetitiveMan
Unity competitive Character Controller with a strafe animation and IK rig
SpaceMarine
Unity OOP architecture sample w/ actor-based entities
Asterovival
Asteroids arcade game w/ Unity Job system and GPU instancing
JTransport
High-performance UDP transport based on Unity Job System
SoftGround
High performance runtime collider deformation in Unity
CG.Common
Some wrappers for comfortable prototyping of simple Unity Compute Shader use cases.
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