Alexander Kopetsch's repositories
swe1r-assets
A C#/.NET library for handling game assets of Star Wars Episode 1 Racer.
triangle-unity
Backport of Triangle.NET Beta 4 (.NET 4.0) for Unity (.NET 3.5)
blender-swe1r
Blender add-on for importing and exporting SWE1R asset files
ByteSerialization
A declarative serialization library designed for bit-perfect control over binary representation. You can define C# classes like C structs by assigning attributes to classes and properties. Inspired by BinarySerializer by Jeff Haynes.
csharp-half
forked from https://sourceforge.net/projects/csharp-half/
GpcWrapper
Mirror of http://www.cs.man.ac.uk/~toby/alan/software/assets/GpcWrapperCS-280211.zip
hocr-agility-pack_old
Html Agility Pack (HAP)
hocr-spec
The hOCR Embedded OCR Workflow and Output Format
progress-bar
đź“Š Flask API for SVG progress badges
RobustGeometry.NET
A computational geometry library for .NET.
ObjLoader
Wavefront .obj loader in C# .Net
OpenFoodFacts4Net
.Net components for OpenFoodFacts (API Client, CSV data reader, ...)
Sw_Racer
Tools relative to Starwars Racer.
SW_RACER_RE
Star Wars Episode 1 Racer Decompilation project
swe1r-assets-unity
A Unity package that allows you to import, modify and re-export assets of the game Star Wars Episode I: Racer.
SWE1R-Mods
mods for Star Wars Episode I: Racer
swe1r-overlay
Helper for more efficiently practicing Star Wars Episode I Racer
swe1r-patcher
swe1r-patcher enhances your "Star Wars Episode 1: Racer" (SWE1R) experience
swe1r-tools
A collection of tools to work with files of the 1999 Game "Star Wars Episode 1: Racer"
tesseract
Tesseract Open Source OCR Engine (main repository)