ajantis / opengltetris3d

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Problem with lightning of reflections

GoogleCodeExporter opened this issue · comments

What steps will reproduce the problem?
1. reflections of objects are highlighted like the are another,real, objects, 
but not the mirrored images of real objects.  

What is the expected output? What do you see instead?
To draw lights correctly, like it is on the real objects.

TO-DO: changing positions of lights when drawing a reflected objects.

Please use labels and text to provide additional information.


Original issue reported on code.google.com by id.ajan...@gmail.com on 22 Apr 2010 at 8:51

Done.

Light sources are repositioned every time when drawing reflections using 
stencil 
buffer.

Original comment by id.ajan...@gmail.com on 22 Apr 2010 at 8:52

  • Changed state: Fixed