This is a simple 3D software renderer written in C and SDL for a course published by Pikuma.com.
The current renderer uses a naive scanline rasterizer, does not implement fill rules, and does not use subpixel precision.
For more information about the complete course, enroll at: https://pikuma.com/courses/learn-3d-computer-graphics-programming
Do not use or redistribute any of this material without express permission.
If you have any questions, please drop me a message at info@pikuma.com