[VS-Clang] Tile lookup doesn't update ingame
tsunamistate opened this issue · comments
OS: Windows 11
IDE: Visual Studio 2022 17.4.4
Compiler: Clang 15.0.1
System specs: AMD Ryzen 2600X / Radeon RX590 / 16 GB RAM
Steps to reproduce:
- Open Visual Studio and open
glsmac
folder with it. Wait until CMake configuration finishes - Use
Build -> Build All
orCtrl+Shift+B
shortcut to compile an executable - Open a shell (Powershell or CMD) and navigate to executable's path:
<project root>\out\build\x64-debug-win-clang\bin
- Start a command to execute GLSMAC with game path
GLSMAC.exe <smac_directory>
- Click
Quick Start
to generate a map - Click on any tile
Actual result:
Debug console has messages like <Task::World::#40537> Looking up tile at 261x442
but game UI doesn't update with tile information
2023-02-12_14-54-31.mp4
Expected result:
Game UI shows tile information after clicking on it
So far I couldn't reproduce it. I tried on 3 different PCs with different GPUs (Nvidia GTX1070, Radeon R7 and Intel 4500U), tile selection works correctly. All of them run Linux, tho. I also compiled windows version inside VirtualBox, then managed to run it on Radeon R7 computer through wine, and tile selection worked too.
I'll try to get some Windows computer next week, maybe it's drivers.
I'm on archlinux with AMD gpu and it seems to work for me too
Would be really cool to find at least one more person with this problem, and to know his OS and hardware... I bet it's related to Windows 11 but can't reproduce it because I can't install it.