afvbmp's repositories
AssetBundles-Browser
Editor tool for viewing and debugging asset bundle contents before and after builds
AtomicGameEngine
The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
BetterFramework
Unity Game Framework
filament
Filament is a real-time physically based rendering engine for Android, Windows, Linux and macOS
free-programming-books
:books: Freely available programming books
LockstepFramework
Framework for lockstep RTS, TD, and MOBA games. Under development.
lua-protobuf
A Lua module to work with Google protobuf
MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Moba
moba demo from quake III
PathFinding.js
A comprehensive path-finding library for grid based games
physically-based-shader-dev-for-unity-2017
Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash
protobuf-net
Protocol Buffers library for idiomatic .NET
recastnavigation
Navigation-mesh Toolset for Games
SerializationTest
some serialization test for unity3d
setup-ipsec-vpn
Scripts to build your own IPsec VPN server, with IPsec/L2TP and Cisco IPsec on Ubuntu, Debian and CentOS
ShaderlabVS
ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming
SoftBodySimulation
Squish! A quick exploration of mesh deformation in response to collision
UnityComponent
A Unity Component Repository