afonsolage / projekto

Voxel game made with Bevy Engine

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Improve terrain generation

afonsolage opened this issue · comments

Actual terrain generation uses a single pass and simple noise. It should be improved to use multiple layers of noise, to stack-up a good looking natural generated terrain.

This should be done before adding biomes.

This talk is great: https://www.youtube.com/watch?v=ob3VwY4JyzE we should follow this path