[QUESTION] Steam Direct Publishability?
phundio opened this issue · comments
I was just curious if any of this was motivated by trying to get us a C# interface with Source 1 so we can write games in C# and publish on Steam Store via Steam Direct (was Greenlight) using C# instead of lua.
I am trying to force myself to learn lua and was glad things like squirrel exist that give me better syntax, but really most of us would just prefer C# I think. I guess there are performance arguments to make for lua, but i digress. Is there any red flags in this approach that steam wouldn't allow as a published game/store mod?
This looks great! Excited to learn more. You keeping tabs on Source 2?
- Steam Direct is independent from the game or engine.
- Lua is a lot slower because its interpreted, not compiled
- There are no published Source 2 details / APIs
- You do not create games with Lua and Source Engine (you use C++)
- Orion is mostly for hacking, and will never replace the Source engine APIs