aeon0 / botty

D2R Pixel Bot

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Stashing Items does not work

Unforgivenmind opened this issue · comments

Is it really a Bug report?
If you have questions regarding setup or feature information/requests, please consider asking in the Discord channel: https://discord.gg/Jf3J8cuXWg. The Github issues section is for bug reports only.

Botty Version
0.7.3

Describe the bug
In the beginning of a run the item in the inventory is supposed to be kept in the stash (a jem). But the pather cannot move the char from the initial point. The cursor trembles and nothing happens. Then the pather tries to go a random point on the way to the stash and fails. After that the bot starts transmuting jems without entering the stash but fails again and closes the run.

Video
https://idiod.video/qmeadw.mp4

Logs
�[37m[0.7.3 2022-05-27 20:37:56,492] DEBUG Found Match: A5_TOWN_1 (86.1% confidence)�[37m
�[94m[0.7.3 2022-05-27 20:37:56,891] INFO Capabilities: CharacterCapabilities(can_teleport_natively=False, can_teleport_with_charges=False)�[37m
�[94m[0.7.3 2022-05-27 20:37:59,536] INFO Activated /nopickup�[37m
�[37m[0.7.3 2022-05-27 20:38:04,754] DEBUG Inspecting inventory items�[37m
�[37m[0.7.3 2022-05-27 20:38:07,881] DEBUG OCR ITEM DESCR: Mean conf: 92�[37m
�[37m[0.7.3 2022-05-27 20:38:07,882] DEBUG OCR LINE0: FLAWLESS AMETHYST�[37m
�[37m[0.7.3 2022-05-27 20:38:07,883] DEBUG OCR LINE1: CAN BE INSERTED INTO SOCKETED ITEMS�[37m
�[37m[0.7.3 2022-05-27 20:38:07,883] DEBUG OCR LINE2: WEAPONS: +100 TO ATTACK RATING�[37m
�[37m[0.7.3 2022-05-27 20:38:07,884] DEBUG OCR LINE3: ARMOR: +8 TO STRENGTH�[37m
�[37m[0.7.3 2022-05-27 20:38:07,884] DEBUG OCR LINE4: HELMS: +8 TO STRENGTH�[37m
�[37m[0.7.3 2022-05-27 20:38:07,885] DEBUG OCR LINE5: SHIELDS: +24 DEFENSE�[37m
�[37m[0.7.3 2022-05-27 20:38:07,885] DEBUG OCR LINE6: REQUIRED LEVEL: 15�[37m
�[37m[0.7.3 2022-05-27 20:38:07,894] DEBUG misc_flawless_amethyst: Stashing�[37m
�[37m[0.7.3 2022-05-27 20:38:07,895] DEBUG Stashed and logged: misc_flawless_amethyst�[37m
�[37m[0.7.3 2022-05-27 20:38:08,453] DEBUG Needs: Consumables(tp=0, id=0, rejuv=0, health=1, mana=0, key=0)�[37m
�[94m[0.7.3 2022-05-27 20:38:08,471] INFO Stashing items�[37m
�[37m[0.7.3 2022-05-27 20:38:08,472] DEBUG Traverse from a5_town_start to a5_stash�[37m
�[37m[0.7.3 2022-05-27 20:38:23,174] DEBUG Pather: taking a random guess towards (-230, 220)�[37m
�[91m[0.7.3 2022-05-27 20:38:35,044] ERROR Wanted to select ['A5_STASH', 'A5_STASH_2'], but could not find it�[37m
�[94m[0.7.3 2022-05-27 20:38:35,045] INFO Running transmutes�[37m
�[37m[0.7.3 2022-05-27 20:38:43,097] DEBUG INVENTORY_GOLD_BTN not found after 8 seconds�[37m
�[91m[0.7.3 2022-05-27 20:38:43,098] ERROR Could not determine to be in stash menu. Continue...�[37m
�[93m[0.7.3 2022-05-27 20:38:43,884] WARNING End failed game: Elapsed time: 71.25s Fails: 1�[37m
�[93m[0.7.3 2022-05-27 20:38:43,885] WARNING Failed to log exp�[37m
�[94m[0.7.3 2022-05-27 20:38:43,891] INFO Starting game #2�[37m
�[37m[0.7.3 2022-05-27 20:38:43,892] DEBUG Waiting for templates: ['MAIN_MENU_TOP_LEFT', 'MAIN_MENU_TOP_LEFT_DARK', 'A5_TOWN_0', 'A5_TOWN_1', 'A4_TOWN_4', 'A4_TOWN_5', 'A3_TOWN_0', 'A3_TOWN_1', 'A2_TOWN_0', 'A2_TOWN_1', 'A2_TOWN_10', 'A1_TOWN_1', 'A1_TOWN_3']�[37m
�[94m[0.7.3 2022-05-27 20:38:53,016] INFO Force Exit�[37m
�[37m[0.7.3 2022-05-27 20:38:53,915] DEBUG Detect window thread stopped�[37m

Another run raised the following:
Screenshot_137

The key ']' had not been assigned to any function in the game. After the assignment the issue was resolved.

Not a bug.