Help Fix This Error "THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values. _BufferGeometry"
abupraise opened this issue · comments
Praise Abu commented
THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values. _BufferGeometry
This is the error that my browser has been showing, I need help please
Harshit commented
Try changing the length of FloatArray32 from 5000 to 6000 or a number divisible by 3 in your stars canvas.
Praise Abu commented
Thank you for your response
…On Fri, 11 Aug 2023, 11:42 Harshit, ***@***.***> wrote:
Try changing the length of FloatArray32 from 5000 to 6000 or a number
divisible by 3 in your stars canvas.
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Praise Abu commented
I implemented it and it's working fine. Thank you