Mandos's repositories
bifrost
A stream processing framework for high-throughput applications.
Easy3D
A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data
papers-we-love
Papers from the computer science community to read and discuss.
adriandebarro
Config files for my GitHub profile.
project-based-learning
Curated list of project-based tutorials
reading
A list of computer-science readings I recommend
PhySG
Code for PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Relighting and Material Editing
VSGL
Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights
volpt
Volumetric path tracer written in C++
volppm
Volumetric progressive photon mapping written in C++.
ppmapa
Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.
photon_mapping
minimal but extensible header only implementation of photon mapping in C++
BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
CovarianceTracing
Headers, tests, and examples for Covariance Tracing
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
stameska
yet another demotool of mine
CUDA-Fluid-Simulation
A simple Fluid Simulation with CUDA based on the FluidGL sample from Nvidia.
gradient-mts
A collection of gradient-domain light transport algorithms implemented with Mitsuba
Selas_Adrian
Offline renderer used for my blog posts
jetlag_appear
appear by jetlag 4k intro sources
opencl
OpenCl Fiddles
MSAAFilter
MSAA and Temporal AA Sample