Mandos (adriandebarro)

adriandebarro

Geek Repo

Location:Malta

Home Page:adriandebarro.wordpress.com

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Mandos's repositories

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bifrost

A stream processing framework for high-throughput applications.

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Easy3D

A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data

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papers-we-love

Papers from the computer science community to read and discuss.

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adriandebarro

Config files for my GitHub profile.

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project-based-learning

Curated list of project-based tutorials

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reading

A list of computer-science readings I recommend

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PhySG

Code for PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Relighting and Material Editing

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VSGL

Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights

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volpt

Volumetric path tracer written in C++

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volppm

Volumetric progressive photon mapping written in C++.

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ppmapa

Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.

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photon_mapping

minimal but extensible header only implementation of photon mapping in C++

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BakingLab

A D3D11 application for experimenting with Spherical Gaussian lightmaps

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CovarianceTracing

Headers, tests, and examples for Covariance Tracing

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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stameska

yet another demotool of mine

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CUDA-Fluid-Simulation

A simple Fluid Simulation with CUDA based on the FluidGL sample from Nvidia.

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gradient-mts

A collection of gradient-domain light transport algorithms implemented with Mitsuba

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Selas_Adrian

Offline renderer used for my blog posts

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jetlag_appear

appear by jetlag 4k intro sources

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opencl

OpenCl Fiddles

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MSAAFilter

MSAA and Temporal AA Sample

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