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Fork of the Philly Art Museum Data

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MAKE YOUR BEST ART AND TECH MASHUP INTO A DIGITAL GAME! Bring your curiosity, creativity, and tech skills to this extended-format hackathon. From April 5 to April 28, create a digital game inspired by the Museum. You must purchase a hackathon ticket from the Philadelphia Museum of Art's site, here in order to be eligible to win. To submit a project on DevPost, you'll be asked for your Order Confirmation number on your Hackathon ticket from the Philadelphia Museum of Art.

During Philly Tech Week, present your game to a panel of judges and a public audience for a chance to win the grand prize ($2,000 and Museum memberships for each team member), the People’s Choice award ($500), or both.

CHALLENGE DETAILS Create a digital game inspired by the Museum. Teams can have up to six members. Bring a team or form one at the kickoff. We are using DevPost for submissions and participation: https://philamuseumhackathon.devpost.com/

YOUR HACKATHON TICKET INCLUDES: Admission to the Hackathon 2.0 kickoff on April 5, Hacklabs on April 12 and 19, and final judging on May 3rd

A GitHub repository containing access to iBeacons installed in the Museum; collections information for artworks on view in a JSON file, including thumbnail and large image assets; and digital floor plans of the Museum

Team workspace designed by Hive76

Food and drinks

Access to Museum staff for questions about Museum data, art, and testing

SCHEDULE OF EVENTS Hackathon 2.0 Kickoff Wednesday, April 5 6:00–8:30 p.m. The full judging criteria and Museum datasets will be revealed.Space is limited; advance reservations encouraged.

Hacklabs Wednesday, April 12 5:00–8:30 p.m. Team Time- Staff, space, and food available for you at the Museum Staff Talk: Museum Data with Jessica Milby, Assistant Director for Collection Information Demo: Microsoft HoloLens with Amanda Lange, Technical Evangelist, Microsoft

Wednesday, April 19 5:00–8:30 p.m. Team Time- Staff, space, and food available for you at the Museum Staff Talk: Prototyping and iBeacons with Peter Alt, Interactive Developer Staff present: Marla Shoemaker, The Kathleen C. Sherrerd Senior Curator of Education

Judging and Closing Event Wednesday, May 3 5:00–7:00 p.m. Networking Happy Hour 7:00 p.m. Finalists’ Presentations 8:00 p.m. Awards Ceremony

ELIGIBILITY Employees of the Philadelphia Museum of Art are not eligible.

You must purchase a hackathon ticket from the Philadelphia Museum of Art's site, here in order to be eligible to win. To submit a project on DevPost, you will be asked for your Order Confirmation number on your Hackathon ticket from the Philadelphia Museum of Art.

REQUIREMENTS Team members must purchase a hackathon ticket from the Philadelphia Museum of Art's site, here in order to be eligible to win.

Your team is required to submit a video demo of your game as a URL in the Devpost required Video URL field under Submissions by April 28 at 8 p.m. EDT.

Projects should be developed during the course of the month-long hackathon.

We do ask for source code for the judges to review. While we encourage participants to consider open source, it is not required- all files uploaded will only be seen by the judges and hackathon managers. We ask for source code for review, not ownership, as stated in the IP agreement, here.

HOW TO ENTER Start by buying a ticket from the Philadelphia Museum of Art's site, here. Register on DevPost, create a project, and add your teammates. Spend the month of April with your team to build a game that wows the judges and the public. Museum staff will be available in person and online at specific times- further information will be shared with participants. Submit your project on DevPost by 8 p.m. EDT, April 28th, and may the best game win!

RULES AND PRIZES You must purchase a hackathon ticket from the Philadelphia Museum of Art's site, here in order to be eligible to win. To submit a project on DevPost, you will be asked for your Order Confirmation number on your Hackathon ticket from the Philadelphia Museum of Art. Teams must submit their games online by April 28, 2017. Judges will review each entry and notify final teams by May 1. The top five teams will present their games to judges and a public audience on Wednesday, May 3. The winning team receives a prize of $2,000 and individual Museum memberships for all team members. The audience’s favorite takes home the People’s Choice award and $500.

All participants of Hackathon 2.0 must abide by the Code of Conduct and IP agreement below. Participants violating the code of coduct may be asked to leave the event and the Museum.

CODE OF CONDUCT We value the participation of each member of the community and want everyone to have an enjoyable and fulfilling experience. Accordingly, all participants are expected to show respect and courtesy to other hackathon participants, Museum visitors, and Museum staff.

To make clear what is expected, all participants associated with the Philadelphia Museum of Art Hackathon are required to adhere to the following Code of Conduct (including the Short and Long Versions).

The Short Version The Philadelphia Museum of Art is dedicated to providing a harassment-free experience for everyone, regardless of gender, sexual orientation, disability, physical appearance, body size, age, race, or religion. We do not tolerate harassment of participants, staff, or visitors in any form.

All communication should be appropriate for a professional audience including people of many different backgrounds.

Be respectful. Be kind to others. Do not insult or put down other participants. Behave professionally. Remember that harassment and sexist, racist, or exclusionary jokes are not appropriate.

Participants violating these rules may be asked to leave the event and the Museum.

Thank you for helping make this a welcoming, friendly event for all.

The Long Version Harassment includes but is not limited to offensive verbal or written comments related to gender, age, sexual orientation, disability, physical appearance, body size, race, ethnicity, nationality, or religion, pornographic or obscene images in public spaces, deliberate intimidation, stalking, following, photography or audio/video recording without voluntary consent, sustained disruption of talks or other events, inappropriate physical contact, and unwelcome sexual attention. Harassment can include any behavior that makes another person feel targeted or uncomfortable.

Photography is encouraged, but participants, staff, and/or Museum visitors must be given a reasonable chance to opt out from being photographed. If they object to the taking of their photograph, comply with their request. It is inappropriate to take photographs in contexts where people have a reasonable expectation of privacy (in bathrooms or where participants are sleeping). You must also follow the Museum’s policies relating to photography in the galleries as may be communicated by Museum staff or security guards.

As this is a hackathon we like to explicitly note that the hacks created at our hackathon are equally subject to the anti-harassment policy.

Be careful in the words that you choose. Remember that sexist, racist, and other exclusionary jokes can be offensive to those around you. Excessive swearing and offensive jokes are not appropriate.

If a participant engages in behavior that violates this code of conduct, the organizers may take any action they deem appropriate, including warning the offender or expulsion from the event with no eligibility for reimbursement or refund of any type.

We expect participants to follow the code of conduct and other Museum policies throughout the Museum as communicated by Museum staff or security guards. At all times be respectful of the art and other property at the Museum and do not touch or endanger any art objects at any time.

The Museum reserves the right to revise, make exceptions to, or otherwise amend these policies in whole or in part. If you have any questions regarding these policies, please speak with a Museum staff member.

Reporting Procedures and Contact Information If you are being harassed, notice that someone else is being harassed, or think there may be a potential violation of the code of conduct, please contact a member of hackathon staff immediately. If you prefer email, please report it using the email below:

hackathon@philamuseum.org

All reporters have the right to remain anonymous. We value your attendance. Museum staff will be happy to help participants contact security or local law enforcement, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the hackathon.

IP AGREEMENT: Who owns the code that my team writes?

Software code developed during the event are the property of the creators. By registering and entering a submission, you grant the Museum an irrevocable, nonexclusive, royalty-free license to use and distribute all other expressions of the ideas represented by the code or apps developed during the hackathon. You also agree that the Museum may explore such ideas with you or on its own. We encourage participants to open source their projects to both share the work with the greater community and promote innovation in this area.

What about rights of other third parties?

You agree that you will not submit content that is copyrighted, protected by trade secret or subject to any intellectual property or other proprietary rights, including privacy and publicity rights. To the extent your content includes copyrighted materials, you are responsible for securing any necessary permissions or other rights. If the Museum becomes subject to claims or damages resulting from your work, you will be responsible for them.

Are there any other restrictions on the content of our work product?

You agree that your work will not include content that is unlawful, obscene, defamatory or libelous. You also agree not to post advertisements or solicitations of business. You also agree that all content you submit will not contain any viruses, Trojan horses, worms or other disabling devices, malware or harmful code. If the Museum becomes subject to claims or damages resulting from your work, you will be responsible for them.

Can I use the Philadelphia Museum of Art’s name with future uses of the code and other product we develop?

If you present your work product away from the Museum, you should describe it as “developed at the Power of Art Hackathon hosted by the Philadelphia Museum of Art” but you agree not to use the Museum’s name in any other context or format.

2017 Power of Art Hackathon 2.0

Data

  • Collection Data (JSON & XLS)
  • iBeacon Data (JSON)
  • Gallery Location Data (JSON)

Documentation

  • Data Dictionary
  • iBeacon & Gallery Location Specifications
  • iBeacon Maps for all public floors
  • iBeacon Naming Schema
  • IP Policy
  • Code of Conduct

Media

  • Collection images as thumbnails

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Fork of the Philly Art Museum Data