Adam Frisby (AdamFrisby)

AdamFrisby

Geek Repo

Company:Sine Wave Entertainment

Location:Sydney, Australia

Home Page:http://www.adamfrisby.com

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Adam Frisby's repositories

UnityHairShader

A hair shader for Unity 5 originally built for the sine.space virtual world

Height-Blending-Terrain-Shader

A simple height blending terrain shader for Unity3D (that still works on SM3.0)

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Comic-Shader-Pack

This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity

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Masonry-Layout-Group

A "Masonry" style uGUI Layout Group for Unity 3D.

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OSGridLauncher

The OSGrid Launcher Application

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Post-Stack-Converter

Need to upgrade unity3d Post Processing Profiles from V1 to V2? These scripts might help.

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SubstanceImportPluginConverter

This project allows you to upgrade Allegorithmic Substances built on Unity 2017.4 and earlier, to Unity 2018.1 and later using a combination of the official Substances for Unity plugin, and a lot of .meta file hackery. This removes the need for upgrading to Unity 2017.3/2017.4 then upgrading your project to 2018.2 and allows you to jump from 2017.2 and earlier versions directly by running a simple tool.

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DTL-PayPal

A "MoneyModule" for OpenSim that uses a PayPal backend. This is for highly experimental TESTING PURPOSES ONLY.

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AtmosphericScattering

Atmospheric Scattering for Unity

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Temp-Moonsharp-Debugger

A throwaway repository containing part of our forked Moonsharp runtime

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DTL-PhysX.Net

A implementation of OpenSim's PhysicsScene using PhysX.Net

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AutoDoxyBrane

Autocomplete package generation for ZeroBrane IDE, generated from Doxygen XML output.

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backtrace-unity

First-class error reporting for the Unity game engine.

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bigmesh

A collection of scripts for handling large meshes in Unity3D (larger than a single index)

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ColladaExporter

Collada exporter for Unity3D

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geometry3Sharp

C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.

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moonsharp

An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.

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ScriptableRenderPipeline

Scriptable Render Pipeline

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SpaceNavigator

SpaceNavigator driver for Unity3D

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unity3d-ttftext

TTF Text Rendering for Unity3d (attempting repair for Unity 5/2017/2018)

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UnityWindowsCapture

A framework to capture individual windows or the entire desktop in Unity

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wasmtime-dotnet

.NET embedding of Wasmtime https://bytecodealliance.github.io/wasmtime-dotnet/

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WatsonTcp

An experimental fork of WatsonTcp designed for higher throughput and use of Protobufs .

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