[Floating Issue] dotnet build runs too long
flopik3-5 opened this issue · comments
Description
dotnet build operation runs too long (floating problem), agent fails with one of the next errors:
We stopped hearing from agent Azure Pipelines 2. Verify the agent machine is running and has a healthy network connection. Anything that terminates an agent process, starves it for CPU, or blocks its network access can cause this error. For more information, see: https://go.microsoft.com/fwlink/?linkid=846610
Child node "2" exited prematurely. Shutting down. Diagnostic information may be found in files in "C:\Users\VssAdministrator\AppData\Local\Temp\" and will be named MSBuild_*.failure.txt. This location can be changed by setting the MSBUILDDEBUGPATH environment variable to a different directory.
Error: The process 'C:\Program Files\dotnet\dotnet.exe' failed with exit code 3221225725
The same code can be build in range 8-30 minutes. The issue occurs since middle of June.
Platforms affected
- Azure DevOps
- GitHub Actions
Virtual environments affected
- Ubuntu 18.04
- Ubuntu 20.04
- Ubuntu 22.04
- macOS 10.15
- macOS 11
- macOS 12
- Windows Server 2019
- Windows Server 2022
Image version and build link
20220710.1
Is it regression?
20220607.3
Expected behavior
dotnet build runs stable
Actual behavior
dotnet build runs non stable
Repro steps
dotnet build -c Release
main .csproj file
<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>...</RootNamespace>
</PropertyGroup>
<PropertyGroup>
<!-- This group contains project properties for RazorLight on .NET Core -->
<PreserveCompilationReferences>true</PreserveCompilationReferences>
<PreserveCompilationContext>true</PreserveCompilationContext>
</PropertyGroup>
...
</Project>
Hi @flopik3-5, thank you for reporting this one. We will take a look.
Hello @flopik3-5. Thank you for your report. Could you please provide a public repository to reproduce the issue.
Hello @flopik3-5, just a gentle ping
Hello @dmitry-shibanov, unfortunately no.
@flopik3-5, we cannot do something without repro. I'm going to close this issue, feel free to reopen it if you can provide it.