Above Noise Studios (abovenoisestudios)

abovenoisestudios

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Above Noise Studios's repositories

ANE_Blog_UE5_Wwise_Spatialization1

This repository contains an Unreal Engine 5 project. It aims to show four different audio spatialization techniques in Unreal Engine 5 and Wwise: a 3D Sound, a Cone Attenuated Sound, a Multi-Position Sound, and a sound that follows the listener using a Spline Component.

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ANE_Blog_UE5_Wwise_Footsteps

This repository contains an Unreal Engine 5 project. It aims to show how to create a footstep audio system in Wwise and program it using Blueprints and C++.

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ANE_Blog_UE5_AudioManager

Audio Manager in Unreal Engine

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ANE_Blog_UE5_GameAudio_Interfaces

This project shows how to create and use Interfaces in Unreal Engine. It also shows how to create these interfaces in C++ and Blueprint and combine both types.

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ANE_Blog_UE5_Wwise_MusicUIListener

This repository contains an Unreal Engine 5 project, and a Wwise project. It uses a third-person template created with the Epic Games Launcher. This project shows how to register a 2D (Non-Spatial Audio) listener and a Wwise Object to post Music and UI sounds that don’t require 3D positioning in the Game World.

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ANE_Blog_UE5_FMOD_Footsteps

This repository contains an Unreal Engine 5 project. It aims to show how to create a footstep audio system in FMOD and program it using Blueprints and C++.

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ANE_Blog_UE5_Wwise_PostMIDIOnEvent

This repository contains an Unreal Engine 5 project, and a Wwise project. It was created using an empty template in the Epic Games Launcher. It uses the Paragon: Lt Belica character from the Unreal Marketplace This project shows how to use the PostMIDIOnEvent function in the Wwise SDK with Unreal Engine to trigger sample-accurate weapon fire shots.

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